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The Striker build is a highly effective and adaptable option in The Division 2, suitable for both new and returning players and even viable for challenging Legendary content. This build focuses on stacking damage through sustained hits.
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Minigun
+8.0% Critical Hit Chance
Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 65 body shots grants +90% weapon damage for 45s.
Hitting 20 leg shots grants +150% reload speed for 45s.
Buffs refresh when out of combat.
Optics Rail
Conductive Focal
+15.0% Critical Hit Chance
Magazine Slot
Chameleon ActivCamo Processor
+20 Rounds
Underbarrel Rail
Chameleon Grip
+20.0% Accuracy
Muzzle Slot
Chameleon Dampener
+10.0% Stability
+10% DMG to target out of cover
Killing an enemy with a status effect applied grants you and all allies within 15m 16% critical hit chance and 16% critical hit damage for 20s.
Optics Rail
Rugged Mini Reflex Sight
+5.0% Critical Hit Chance
Underbarrel Rail
Laser Pointer
+5.0% Critical Hit Chance
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+170,000 Armor
+15.0% Weapon Damage +170000 Armor +1 Skill Tier
Enemies you kill drop a trophy on death. Collecting trophies provides you with both a short and long term buff, the first of which scales with the number of corresponding core attributes equipped, and lasts 10s. +5% Weapon Damage per Weapon Damage Core +10% Bonus Armor per Armor Core +5% Skill Efficiency per Skill Core For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, +0.1% armor regeneration for 300s(5min). Maximum Stacks: 30
8% Critial Hit Chance 20.0% Hazard Protection 90.0% Health
+15% Weapon Damage
Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
Active Modifier
Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.
Passive Modifier
Pulsed enemies each have a 50% chance of being affect by Burn up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.