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TAC-50 C Rifle
++8.0% Critical Hit Chance
Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 65 body shots grants +90% weapon damage for 45s.
Hitting 20 leg shots grants +150% reload speed for 45s.
Buffs refresh when out of combat.
Optics Rail
Conductive Focal
+15.0% Critical Hit Chance
Magazine Slot
Chameleon ActivCamo Processor
+20 Rounds
Underbarrel Rail
Chameleon Grip
+20.0% Accuracy
Muzzle Slot
Chameleon Dampener
+10.0% Stability
++10% DMG to target out of cover
Killing an enemy with a status effect applied grants you and all allies within 15m 16% critical hit chance and 16% critical hit damage for 20s.
Optics Rail
Rugged Mini Reflex Sight
+5.0% Critical Hit Chance
Underbarrel Rail
Laser Pointer
+5.0% Critical Hit Chance
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 0.90%.
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
Increases max stacks for Striker's Gamble from 100 to 200.
+15.0% Weapon Damage
PvE: On armor break, drop a Smoke Bomb at your feet, concealing you from enemies for 3s. Cooldown 40s. PvP: On armor break, drop a Smoke Bomb at your feet, receive 100% Pulse Resistance and hide your nameplate for 2s. Cooldown 40s.
10% Armor on Kill 60% Health 1 Skill Tier
+15% Weapon Damage
2+ Pieces: +15% Weapon Handing 3+ Pieces: +15.0% Rate of Fire 4+ Pieces: Striker's Gamble Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 and 50; 2 stacks lost per second between 51 and 100.
+15% Weapon Damage
Active Modifier
Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.
Passive Modifier
Pulsed enemies each have a 50% chance of being affect by Burn up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.