Builds

The Hotshot Build: Dominate in The Division 2 PvE

NothingButSkillz 2.0
#PvE#Solo#Hotshot

Looking for a powerful build to easily clear Heroic difficulty content and optimize your farming? The Hotshot build, as featured in this video, is a marksman rifle-focused setup designed for incredible damage output, allowing you to one-shot enemies.

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Specialization:

Gunner

Minigun

Gunner Minigun

Skills:

Reviver Hive

Reviver Hive

Scanner Pulse

Scanner Pulse

Weapons:

SR-1 - Marksman Rifle

SR-1
Core Stats
Total DMG
409255k
RPM
60
MAG
6
Headshot DMG
0%
Optimal Range
50

Core Attributes

  • +15.0% Marksman Rifle Damage
  • +111.0% Headsot Damage

Attribute

+10% DMG to target out of cover

Talent: Determined

Determined

After killing an enemy with a headshot the next shot landed on any enemy will be guaranteed headshot.

Determined
Mods

Optics Rail

EXPS3 Holo sight

+10.0% Headshot Damage

EXPS3 Holo sight

Magazine Slot

Tightly Packed Marksman

+5 Rounds

Tightly Packed Marksman

Underbarrel Rail

Vertical Grip

+30.0% Accuracy

Vertical Grip

Muzzle Slot

Large Suppressor 7.62

+30.0% Accuracy

Large Suppressor 7.62

Scorpio - Shotgun

Scorpio
Core Stats
Total DMG
51184k
RPM
130
MAG
7
Headshot DMG
45%
Optimal Range
14

Core Attributes

  • +15.0% Shotgun Damage
  • +11.0% Damage to Armor

Attribute

+10% DMG to target out of cover

Talent: Septic Shock

Septic Shock

Shooting a target applies stacks of venom, which lasts for 10s. Increasing stacks adds more severe debuffs to the target.
1 Stack - Poison
3 Stacks - Disorient
6 Stacks - Shock
7 Stacks - Target takes an additional 20% damage from all sources. Stacks no longer increase.

Duration of Status Effects is based on percentage of pellets hit on applying shot.

Septic Shock
Mods

Optics Rail

Starlight Receptors

+10.0% Critical Hit Chance

Starlight Receptors

Magazine Slot

Venom Glands

+10.0% Reload Speed

Venom Glands

Underbarrel Rail

Chelae Grip

+10.0% Weapon Handling

Chelae Grip

Muzzle Slot

Aculeus

+10.0% Stability

Aculeus

Gear:

Mask Icon

Hotshot

Mask

Hotshot
Brand Set Bonus

2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

+170000 Armor

Attributes:

  • +10.0% Headshot Damage
  • +10.0% Headshot Damage
Backpack Icon

Airaldi Holdings

Backpack

Airaldi Holdings
Brand Set Bonus

1x piece: 10% Marksman Rifle Damage 2x pieces: 15% Headshot Damage 3x pieces: 5% Damage to Armor

Core Attribute:

+15% Weapon Damage

Attributes:

  • +8% Weapon Handling
  • +10.0% Headshot Damage
  • +10.0% Headshot Damage
Talent: Vigilance

Increases total weapon damage by 25%. Taking damage disables this buff for 4s.

Chest Icon

Chainkiller

Chest

Chainkiller
Brand Set Bonus

5% Weapon Damage 5% Damage to Armor 10% Damage to Health

Core Attribute:

+15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
  • +8.0% Weapon Handling
  • +10.0% Headshot Damage
Talent: Perfect Headhunter

After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 150% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Gloves Icon

Hotshot

Gloves

Hotshot
Brand Set Bonus

2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

+15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
Holster Icon

Hotshot

Holster

Hotshot
Brand Set Bonus

2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

+15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
Kneepads Icon

Hotshot

Kneepads

Hotshot
Brand Set Bonus

2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

+15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage

Modifiers: Rogue Momentum - Y6S3

Overdrive

Active Modifier

Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.

Microwave Coils

Passive Modifier

Pulsed enemies each have a 50% chance of being affect by Burn up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.