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Looking for a powerful build to easily clear Heroic difficulty content and optimize your farming? The Hotshot build, as featured in this video, is a marksman rifle-focused setup designed for incredible damage output, allowing you to one-shot enemies.
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Minigun
+10% DMG to target out of cover
After killing an enemy with a headshot the next shot landed on any enemy will be guaranteed headshot.
Optics Rail
EXPS3 Holo sight
+10.0% Headshot Damage
Magazine Slot
Tightly Packed Marksman
+5 Rounds
Underbarrel Rail
Vertical Grip
+30.0% Accuracy
Muzzle Slot
Large Suppressor 7.62
+30.0% Accuracy
+10% DMG to target out of cover
Shooting a target applies stacks of venom, which lasts for 10s. Increasing stacks adds more severe debuffs to the target.
1 Stack - Poison
3 Stacks - Disorient
6 Stacks - Shock
7 Stacks - Target takes an additional 20% damage from all sources. Stacks no longer increase.
Duration of Status Effects is based on percentage of pellets hit on applying shot.
Optics Rail
Starlight Receptors
+10.0% Critical Hit Chance
Magazine Slot
Venom Glands
+10.0% Reload Speed
Underbarrel Rail
Chelae Grip
+10.0% Weapon Handling
Muzzle Slot
Aculeus
+10.0% Stability
2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
+170000 Armor
1x piece: 10% Marksman Rifle Damage 2x pieces: 15% Headshot Damage 3x pieces: 5% Damage to Armor
+15% Weapon Damage
Increases total weapon damage by 25%. Taking damage disables this buff for 4s.
5% Weapon Damage 5% Damage to Armor 10% Damage to Health
+15% Weapon Damage
After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 150% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
+15% Weapon Damage
2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
+15% Weapon Damage
2+ Pieces: +30% Marksman Rifle Damage +30% Stability 3+ Pieces: +30% Headshot Damage 4+ Pieces: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
+15% Weapon Damage
Active Modifier
Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.
Passive Modifier
Pulsed enemies each have a 50% chance of being affect by Burn up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.