Builds

The Hotshot Build: Dominate in The Division 2 PvE

NothingButSkillz 2.0
#PvE#Solo#Hotshot

Looking for a powerful build to easily clear Heroic difficulty content and optimize your farming? The Hotshot build, as featured in this video, is a marksman rifle-focused setup designed for incredible damage output, allowing you to one-shot enemies.

Specialization:

Gunner

Minigun

Gunner Minigun

Skills:

Revivier Hive

Revivier Hive

Scanner Pulse

Scanner Pulse

Weapons:

SR-1 - Marksman Rifle

High-End

SR-1

Core Stats

Total DMG
409255k
RPM
60
MAG
6
Headshot DMG
0%
Optimal Range
50

Core Attributes

  • +15.0% Marksman Rifle Damage
  • +111.0% Headsot Damage

Attributes

+10% DMG to target out of cover

Talent:
Determined

Determined

After killing an enemy with a headshot the next shot landed on any enemy will be guaranteed headshot.

Mods:

EXPS3 Holo sight

Optics Rail

+10.0% Headshot Damage

EXPS3 Holo sight

Tightly Packed Marksman

Magazine Slot

+5 Rounds

Tightly Packed Marksman

Vertical Grip

Underbarrel Rail

+30.0% Accuracy

Vertical Grip

Large Suppressor 7.62

Muzzle Slot

+30.0% Accuracy

Large Suppressor 7.62

Scorpio - Shotgun

Exotic

Scorpio

Core Stats

Total DMG
51184k
RPM
130
MAG
7
Headshot DMG
45%
Optimal Range
14

Core Attributes

  • +15.0% Shotgun Damage
  • +11.0% Damage to Armor

Attributes

+10% DMG to target out of cover

Talent:
Septic Shock

Septic Shock

Shooting a target applies stacks of venom, which lasts for 10s. Increasing stacks adds more severe debuffs to the target.
1 Stack - Poison
3 Stacks - Disorient
6 Stacks - Shock
7 Stacks - Target takes an additional 20% damage from all sources. Stacks no longer increase.

Duration of Status Effects is based on percentage of pellets hit on applying shot.

Mods:

Starlight Receptors

Optics Rail

+10.0% Critical Hit Chance

Starlight Receptors

Venom Glands

Magazine Slot

+10.0% Reload Speed

Venom Glands

Chelae Grip

Underbarrel Rail

+10.0% Weapon Handling

Chelae Grip

Aculeus

Muzzle Slot

+10.0% Stability

Aculeus

Gear:

Mask Icon

Hotshot Mask

Hotshot - Mask

Hotshot
2x pieces: +30% Marksman Rifle Damage & +30% Stability
3x pieces: +30% Headshot Damage
4x pieces:
Headache - First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

  • +170000 Armor

Attributes:

  • +10.0% Headshot Damage
  • +10.0% Headshot Damage - text-lg
Backpack Icon

Demeter Quick-Stash

Airaldi Holdings - Backpack

Airaldi Holdings
1x piece: 10% Marksman Rifle Damage
2x pieces: 15% Headshot Damage
3x pieces: 5% Damage to Armor

Core Attribute:

  • +15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
  • +10.0% Weapon Handling
  • +10.0% Headshot Damage - text-lg

Talent:

Vigilance:
Increases total weapon damage by 25%. Taking damage disables this buff for 4s.

Chest Icon

Chainkiller

Walker, Harris & Co. - Chest

Walker, Harris & Co.
1x piece: 5% Weapon Damage
2x pieces: 5% Damage to Armor
3x pieces: 10% Damage to Health

Core Attribute:

  • +15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
  • +8.0% Weapon Handling
  • +10.0% Headshot Damage - text-lg

Talent:

Perfect Headhunter:
After killing an enemy with a headshot, your next weapon hit within 30s deals an additional 150% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Gloves Icon

Hotshot Gloves

Hotshot - Gloves

Hotshot
2x pieces: +30% Marksman Rifle Damage & +30% Stability
3x pieces: +30% Headshot Damage
4x pieces:
Headache - First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

  • +15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
Holster Icon

Hotshot Holster

Hotshot - Holster

Hotshot
2x pieces: +30% Marksman Rifle Damage & +30% Stability
3x pieces: +30% Headshot Damage
4x pieces:
Headache - First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

  • +15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
Knee Pads Icon

Hotshot Kneepads

Hotshot - Knee Pads

Hotshot
2x pieces: +30% Marksman Rifle Damage & +30% Stability
3x pieces: +30% Headshot Damage
4x pieces:
Headache - First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Core Attribute:

  • +15% Weapon Damage

Attributes:

  • +10.0% Headshot Damage
  • +10.0% Headshot Damage - text-lg

Modifiers:

Overdrive

Instantly maxes out Momentum to 100%, granting powerful combat bonuses for a limited time. After wearing off, Momentum is gained at a rate of -70% for 150 seconds.

Critial Recovery

Critial hits restore 0.5% of your maximum armor.

Critial Momentum

Critial hits have a 40% chance to grant 1% Momentum.

Microwave Coils

Pulsed enemies each have a 50% cange of being affect by Burn, up to 4 enemies at a time. You gain 5% bonus Momentum for every affected hostile.